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Code blocks for mac
Code blocks for mac









  1. #CODE BLOCKS FOR MAC FOR MAC OS X#
  2. #CODE BLOCKS FOR MAC INSTALL#
  3. #CODE BLOCKS FOR MAC REGISTRATION#
  4. #CODE BLOCKS FOR MAC CODE#
  5. #CODE BLOCKS FOR MAC DOWNLOAD#

We can bundle it with our application so that it is contained in the application bundle.

#CODE BLOCKS FOR MAC INSTALL#

To avoid having the Code::Blocks user having to compile or install wxWidgets themselves, Install into Destination sudo make install enable-universal_binary -with-macosx-sdk=/Developer/SDKs/MacOSX10.4u.sdk -with-macosx-version-min=10.4 The new flag: -enable-universal_binary (you need wxWidgets 2.6.4+) Note: the easiest way to build a Universal Binary with wxWidgets is with-png=builtin -with-jpeg=builtin -with-tiff=builtin -with-expat=builtin configure -enable-shared -enable-monolithic -enable-unicode -with-mac -with-opengl \ Configure and (GNU) Make mkdir mac-build When Code::Blocks (and requirements) has been updated to use wxOSX/Cocoa, then a 64-bit version might be built too.ĭownload the tarball for the wxMac release:ĭon't forget to apply any released patches! So it's not possible to build for "x86_64".

#CODE BLOCKS FOR MAC FOR MAC OS X#

Mac OS X 10.6 has GCC 4.2 as the default compiler, which won't work for the Mac OS X 10.4 SDK.įor the moment we are using "ANSI" (-disable-unicode, default) for Mac OS X 10.3 and earlier,Īnd "UNICODE" (-enable-unicode, optional) for Mac OS X 10.4 and later.Ĭode::Blocks currently uses wxMac (wxOSX/Carbon), which is 32-bit only. When building for older versions of the SDK, you want to make sure to use the same compiler. See Technical Note TN2137: Building Universalīinaries from "configure"-based Open Source Projects the Tiger compilers might crash from time to time, but that is only to be expected (it seems).when cross-compiling, tools like auto_revision might fail to build.If they do, add a -c to only compile them pre-compiled headers might fail with a "no main" error.configure -host=i686-apple-darwin8 -target=i686-apple-darwin8 configure -host=powerpc-apple-darwin8 -target=powerpc-apple-darwin8 Usually it's easiest to build one version for "powerpc-apple-darwin8",Īnd one version for "i686-apple-darwin8", and then merge them with " lipo" The "-arch i386 -arch ppc" is what tells the compiler to build a "universal" (or "fat") binary. (You only need the sysroot parameter on PowerPC Macintosh, not on a Intel Macintosh) The basic flags that needs to be added are:ĬFLAGS += "-isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386 -arch ppc"ĬXXFLAGS += "-isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386 -arch ppc"

#CODE BLOCKS FOR MAC CODE#

These are binaries that contain code for both PowerPC ("ppc" arch) and Intel ("i386" arch) If you are building for Mac OS X 10.4 or later, you might want to build " Universal Binaries "

code blocks for mac code blocks for mac

Note that this will replace the system version of glibtool, which might have some compatibility issues with building other software. configure -prefix=/usr -program-prefix=g The following instructions will overwrite your current version of libtool with the one you just downloaded. If you would rather have the new version to be called when calling "automake", let it install into /usr/local and put /usr/local/bin before /usr/bin in your PATH.ĭownload libtool source. Since it's now known as "automake-1.9", it won't interfere with the regular "automake" Sudo cp -pi /usr/share/aclocal/libtool.m4 /usr/local/share/aclocal-1.9/ configure -prefix=/usr/local -program-suffix=-1.9

#CODE BLOCKS FOR MAC DOWNLOAD#

You can download " automake-1.9.6.tar.gz" and configure and install it with something like:

  • libtool 1.4+ (1.5.8+ highly recommended to get some bug fixes)įor Mac OS X 10.4, you will only need an upgraded (local) installation of automake 1.9.x.
  • automake 1.7+ (1.9+ needed in order to build the dist tarball).
  • code blocks for mac

    #CODE BLOCKS FOR MAC REGISTRATION#

    You need a (free) developer registration with Apple first, in order to log in there.įor Mac OS X 10.4, you want (at least) Xcode 2.2, since earlier versions were buggy.ĭepending on your OS version, you might need to download and compile new versions of these:Ĭheck what you have, with -version (note that GNU libtool is called "glibtool" on Mac OS X)Ĭurrently Code::Blocks requires versions: Old developer tools can be downloaded from ADC at If they didn't come bundled with Mac OS X, get the Xcode Tools (or Developer Tools for older Mac OS X) from or from your install disk.Īpple regularly pulls all older links in order to promote newer Mac OS X, but all the











    Code blocks for mac